No entry bin config bin cfgworlds

Раздача проверена : BitDefender
Версия 30.24.50
Дата файла 20.01.2019
Размер 497 РњР±
Категория Плееры
Автор загрузки Batocrinidae
Платформа All Windows
Язык интерфейся Мульти
Лицензия Коммерческая

Radius is computed based on minimal brightness. String : Path to halo object dntry. Float : Starting vertical texture coordinate for skybox coloration with fog use 1 to disable coloration. Integer : Enable blood splashes. String : Start date when terrain is loaded without a date preset e. Integer : If the satellite normal map on detail maps is enabled.

For more information visit the Ambient Animals System Page. String : Defines the author of the world, which is shown in the loading screen. Float : Brightness coefficient. Float : Coef used for caustics intensity fading with depth how fast the intensity fades with depth1. Float : Depth limit under water for caustics drawing in m. Float : Distance limit for caustics drawing in m. String : Caustics texture path. Float : Length of the side of the rectangle, that covers one caustics texture in meters in zero depth.

Float : Length of the side of the rectangle, that covers one caustics texture in meters in max depth causticsDepthLimit causticsDepthLimit. Float : Interval of texture change in s. Integer : Number of caustics textures.

Float : Distance in meters over which we interpolate two caustics textures in different depth. String : Caustics texture mask path. Integer : Number of textures in one row in http://rose-es.xyz/tabletki/igra-telepuziki-3-skachat-igru-horror-nastoyashiy.php texture we suppose that number of rows and columns is the same. Array : Default как сообщается здесь position.

Integer : How far clutter is visible. Integer : Controls density of clutters size of square where single clutter is present. Integer : Maximal size of clutters for clipping. Integer : These constants are used to determine the radius of dynamic lights.

Radius is computed based on minimal brightness. Integer : Enable blood splashes. Integer : Enable vehicle tracks. String : Set global envTexture to be used instead of assets specific one if defined for the world. Integer : beta0 macroscopic cross-section of atmospheric scatterers at base level for fog value 1.

Integer нажмите для деталей beta0 macroscopic cross-section of atmospheric scatterers at base level for fog value 0.

Integer : Max height of the Arma fog for clouds зарегистрировался хорошая windows 7 скачать этом meters. Related commands: fogsetFogfogParamsfogForecast. Integer : Base forecasted altitude for fog computations in meters. Integer : Forecasted decay coefficient - decay of fog with altitude. Related по этой ссылке gustssetGusts.

Integer : Forecasted lightning. Related commands: lightningssetLightnings. Related commands: rainsetRain. Related commands: wavessetWaves. Related commands: windsetWind. Integer : Forecasted wind direction. Related commands: windDirwindDir. Float : Distance where ground detail texture is fully visible begin fading out. Integer : Displays Numbering over Grid lines instead between. String : Path to halo object model. Integer : Linear regression according to the base height.

More information. Integer : Base height for the haze computation in meters. Integer : Density decay based on height. If the value is negative, then standard haze computation is used. Float : Starting vertical texture coordinate for horizon coloration with fog use 1 to disable coloration.

Integer : Parallax coef used for shifting horizon - the higher the camera, the lower we want the horizon range to be placed use 0 to switch off shifting. Float : Intensity coefficient for horizon coloration by Sun. Integer : Scale coefficient for horizon coloration by Sun. String : Path to model used for horizon object. Integer : If we should use interpolation of clutter coloring coef based on distance of clutter from camera.

Integer : Latitude on globe, продолжение здесь is south. Array : Random text shown during loading screens. Integer : Longitude on globe, positive is east. Float : Modifier for brightness of satellite map textures drawn on the map display view. Integer : Size of the map in meters. String : Path to mid detail texture used. Integer : Min.

Integer : Minimum rocks needed in a square to show rock polygons on 2D map. Integer : Minimum trees needed in a square to show forest polygons on 2D map. String : Path to model used for moon object. String : Path to roads shape file.

Integer : Where ground detail texture is no longer visible end fading out. Integer : Height used outside of the map. Integer : Point where water peaks should start appearing. Integer : Point where дом кино программа 7 января 2020 peaks should be max. String : Path to map picture shown on world selection screen and background of loading screen for that terrain.

String : Path to model used for point object. String : Path to video used for no entry bin config bin cfgworlds preview in main menu for the terrain. String : Path to model used for rainbow object. Array : No entry bin config bin cfgworlds for random safe position finding.

Integer : Used for random safe position finding. Integer : Distance, where blending of detail normal ends satellite normal is fully visible. Integer : Distance, where ground detail normal is starts to blend to satellite normal texture.

Integer : If the satellite normal map on detail maps is enabled. Integer : Depth of sea bed plane under water, positive value no entry bin config bin cfgworlds depth under water, negative value no entry bin config bin cfgworlds autodetection. String : Water material is used for sea landscape parts. String : Wave detection texture expected by the shaders. For more information see the Visual update documentation.

String : Shore material is used for sea and landscape interface parts - the foam part. String : Shore material is used for sea and landscape interface parts. Integer : Top point where water is considered off-shore. String : Shore wet material is used for sea and landscape interface parts - the wet part.

Float : Starting vertical texture coordinate for skybox coloration with fog use 1 to disable coloration. String : Path to model used for sky object. String : Path to sky reflection texture, used only as default when there is no weather.

Integer : Defines size of soundMap as multiplier of landRange soundMap. String : Path to model used for stars object. String : Start date when terrain is loaded without a date preset e. Integer : Start base altitude no entry bin config bin cfgworlds fog computations in meters. Integer : Start decay coefficient - decay of fog with altitude. String : Start time military time. Fractal and white noise random offset are added.

White noise generated more "wild" terrain, while fractal tends to generate smooth, varied terrain. String : Path to model used for sun object. String : Terrain material is used for terrain solid ground, by default load from CfgMaterials. Default time in seconds over which the weather changes. BI terrains usually have this set to 30 mins i.

Mission maker can change this value from the weather settings window in the Eden editor.